Baal Omniscient wrote:Eventually I predict that the SP system will look like this:
Add all the weekly SP you can get into the passive you normally get, then make 1 WP = 1 SP for all matches played. Add in bonuses for skill kills in battle (head shots kills, multiple kills on a single grenade, etc.), exceptional use of equipment (repaired someone who was at 10% health or less 2 seconds or less after they initially took the damage, revived ally less than 2 seconds after they went down, etc.) and other battlefield accomplishments/skills. And finally, remove time based SP gains in battle.
Noobs would be able to keep up relatively well since passive SP would be building very fast, people who wish to grind can get ahead a little, and afkers would disappear since afking in battle serves no purpose.
Now, let me say this:
I am against going straight passive like Eve, and have been against it since it was first brought up almost a year ago.
I am also against using the current system with 1 WP = 1 SP since those who cannot get all of their weekly SP would be just that much worse off.
I am against the SP system I just suggested as it removes all of the feeling of accomplishment that comes with working hard to earn all that SP every week, as well as making the game give you 90% of your character growth which I absolutely abhor (I personally think that if your character grows, it should be due to your efforts alone, not because the game coddles you).
However, even I will have to concede that the SP system would be best balanced this way. This system would make MOST of your SP passive, but still allow you to work towards surpassing others. No one can "miss out" on SP, there would be no need for an "SP pool", people could grind if they wish, people would get rewarded for doing better in battle, people who do poorly would still get SP easily enough to keep up, AFKing would be pointless and serve no purpose, and it wouldn't be all that hard to implement. (I don't think so anyway).
Yes, sometimes I have ideas on how to fix things and I hate the results of that idea. It's like getting sick and having to take medicine that tastes awful. You don't like it, but you know it will make things better, so you gotta take it anyway.